The gaming industry and crunch have almost become synonymous with each other. The demand for quality titles has risen, and it has unfortunately caused some studios to sacrifice well-being to meet the demand. The studio behind The Last of Us, Naughty Dog, is no stranger to crunch as The Last of Us 2 put a heavy toll on the development team. In an effort to combat that, it seems like crunch has reportedly been avoided this time around with the upcoming release of The Last of Us Part 1 rapidly approaching.
Crunch has been a bane of the gaming industry. The answer may seem to be as simple as delaying the game, but even games that are delayed have faced some sort of crunch. Naughty Dog has battled with crunch with previous titles and has spent time trying to reduce the cost of crunch despite co-president Neil Druckmann stating the solution isn't clear. However, it seems the studio may have found a perfect balance this time around.
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The report of lack of crunch comes from Principal Environment Artist on The Last of Us Part 1 Anthony Vaccaro. He states that for the first time in his career he didn't need to crunch to finish a game across the multitude of studios and projects he's worked on. He also shares that while avoiding the need to crunch, the team managed to hit the same quality bar that The Last of Us 2 set.
Vaccaro's words come on the heels of The Last of Us Part 1 officially going gold earlier today. With the industry trying to find a healthy balance between quality products and employee health, his words provide a picture that this can be achieved. There is much more work to be done for the studio, but it's most certainly a
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