Betteridge's law of headlines states that any headline that asks a question can be answered with the word ‘no’. In this case, that’s extremely disappointing, because I would very much like Beyond Good & Evil 2. Having initially been announced in 2017, all we’ve heard from it since then is that beloved series creator Michael Ansel is in fact a bit of a bastard, and then radio silence. We were told when Ansel left that he hadn’t been involved for a while, which seemed to be distancing the game from his sexual misconduct, but also raised the question if Ansel wasn’t at the wheel, who was?
A few months ago, I would have said it was as likely to ever launch as Skull and Bones, but given how the pirate game has risen from the dead, Black Pearl-style, maybe there’s hope.
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I don’t really know why I’m holding a candle for Beyond Good & Evil 2. I liked the first game well enough, but it’s not in the same league as Crash Bandicoot, Spyro the Dragon, Tony Hawk’s, and any other childhood favourites that have since been slurped up by Activision. Had it not already been announced, it wouldn’t have been in my top ten list of games that need to be revived. Bring back Kula World, I say!
But the fact is it has been announced changes everything. People have worked on this game, apparently under some not-great conditions. There are countless examples of developers who worked hard on games that never see the light of day. Countless as in, you literally cannot count them. We don’t even know about most of them, as companies change focus, fold old work into new work, or scrap projects while they’re still being developed. Beyond Good & Evil 2, which appears to have been announced way
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