As you fight your way through the unforgiving hordes of Remnant 2’s procedurally generated soulslike levels, you’re going to need bullets – and a whole lot of them. And that’s where the Gunslinger archetype comes in. With a six-shooter at their hip and enough lead to bury an army of baddies, this western-themed outlaw makes ungodly levels of DPS their calling card. After going hands-on with the Gunslinger myself, I pulled out the spitoon and took a seat at the campfire with principal designer Ben Cureton to talk about the Gunslinger’s marauding ways.
“So the Gunslinger in Remnant 2 is all about weapons,” Ben told me. “They're the master of weapon handling, fire rate, and ammo generation. And the fantasy for the gunslinger is they're constantly switching between weapons. They're rarely running out of ammo. It still can happen, but it's much more rare than another class. And they shoot just much faster on average than every other class in the game. They're just a reign of bullets everywhere.”
Replacing the Ex-Cultist from the previous game, The Gunslinger is a mid-range powerhouse designed to keep the bullets flying. Unlike the reformed cultist of yesteryear though, the Gunslinger mostly drops their role as a hybrid support class and goes all-in on dealing as much damage as possible. One of the main ways the Gunslinger accomplishes that is through its Prime Perk: Loaded, which instantly reloads all of your weapons once you’ve activated any of the archetype’s skills. If I was playing my cards right, I never had to spend valuable time reloading in combat by activating my skill right when I needed a fresh magazine for my weapons.
The skills the Gunslinger has at their disposal are
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