Remnant 2 is looking to greatly expand one of the first game's strengths: replayability through procedural generation.
As explained by Gunfire Games CEO David Adams in a video interview with IGN, the sequel can randomize even full-fledged storylines within the same world, so players going through a specific area could have two vastly diverging experiences.
One big change we made for Remnant 2 was that we randomized the storyline, so if you go in and fight a mini-boss and another player goes in and fights a mini-boss in the same area, they might have a completely different boss. There's also different random events that occur in the game and even the layouts of the dungeons change. If you played Remnant one and you both started the game you were both going to go into the city, you were going to find a big tower, and save a lady in a church. Those beats were always the same, even if the mini-bosses and the side dungeons switched out, but in this game even that's randomized.
When you go to a new area of the game, you'll get a random storyline even if you're in the same world. You might get a different storyline. These are pre-designed storylines. We designed and scripted them out. We have the high level beats, but there's multiple per world, so not only could you get a different world from another player, you might get a different storyline within that world and it is a full storyline with its own NPCs, its own world boss. Everything's completely different.
Let's say by chance you got the same storyline and by chance, you got the same mini-bosses, which is highly unlikely. Even within those dungeons, the tiles you get and the events that occur are going to be different, so the number of permutations pretty much ensures
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