2024 was a big year for PlayStation 5 when it came to remastering older games, but even with them, there weren't nearly as many groundbreaking original projects. While the massive success of was a huge win for Sony, even going on to win Game of the Year, showed a clear demand for original games over recent remaster projects. While there's still plenty of financial incentive for PlayStation to continue its current remastering strategy, it's far from the winning model the company is known for.
PlayStation used to be known for having some of the best exclusives on the market, featuring many exciting games of all different sizes. In recent years,PlayStation has seemed to put most of its resources into incredibly expensive releases with much greater scope instead, leaving the smaller-scale projects to indie developers. While PlayStation's massively open-world or high-fidelity gaming experiences go on to receive plenty of sales and critical acclaim, they desperately need projects to fill the gaps between each release.
The most obvious answer to PlayStation's lack of exclusives is to focus its resources on smaller-scale games, similar to the recent or the likes of. Not only would these games help fill the gaps between PlayStation's heavy-hitting blockbuster games, butthe lessened resources needed would allow for a wider assortment of valued exclusives for PlayStation fans. The biggest problem with this alternative strategy is the success of each project can vary greatly, compared to the more reliable popularity of remakes and remasters in recent years.
2024 was a rough year for the PlayStation 5, full of controversy and failure, but can Sony bounce back and find success heading into 2025?
Rather than putting the resources from a game like the remaster,Sony could have used the developers at Guerilla to work on a new entry in the beloved franchise. The latest fiasco showed there's still a clear interest in the classic franchise, being one of the many prime IPs Sony has
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