Iron Galaxy, the developer of Killer Instinct seasons 2 and 3, Extinction, and Rumbleverse, is laying off 66 employees as a «last resort» effort to keep the studio afloat.
«For several years now, we have watched our industry undergo significant change,» the studio wrote in a message posted on the Iron Galaxy website. «So many of our friends and colleagues who work in game development have suffered a series of painful adjustments. We’ve seen talented people lose their jobs. Inspiring companies have closed their doors. Our own game, Rumbleverse, was met with a premature sunset.
»All the while at Iron Galaxy, we’ve been making sacrifices to keep our teams intact. It has been our hope that we could emerge from this long winter alongside all the teammates who have come to work with us over the years. Today, we’re making the unfortunate announcement that we have run out of room to maneuver amidst this slow recovery.
«Today, Iron Galaxy is parting ways with some of our developers and support staff. In total, we have reduced our employee base by 66 people. This was a means of last resort for us. It’s a measure we do not take lightly to enable our long-term survival.»
Iron Galaxy was founded in 2008 and released its first game, Wreckateer, in 2012. It followed that with Divekick, support for Killer Instinct, Extinction, and its most recent original game, Rumbleverse, a «wrestling battle royale» that launched in 2022.
Rumbleverse lasted only six months before it was taken offline in February 2023, but Iron Galaxy has also worked as a co-developer and support studio on numerous high-profile games over the years including Skyrim, Overwatch, Uncharted, Fallout: 76, and Diablo 3, which then-co-CEO Adam Boyes said in a 2024 interview with GamesIndustry «creates more of a spider web sort of support system,» and that «we try to have a myriad of partners and projects to create a bit more stability.»
In that same interview, Boyes also emphasized the studio's approach to transparency
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