Playable Worlds exciting upcoming MMORPG Stars Reach just dropped a new video detailing some of the revolutionary features that the game intends to employ. With its unique blend of sandbox gameplay, dynamic environments, and classless skill progression system the game has turned quite a few heads, but in the latest Living World video,Raph Koster shows how exactly the environment works.
In Playable Worlds’ latest video, Koster detailed the game’s groundbreaking living world simulation, which uses a real-time cellular automata system that is a literal game-changer for terraforming the environment. Unlike traditional static or voxel-based environments, Stars Reach’s world also responds dynamically to player actions and natural processes, like a more advanced version Minecraft where the materials move and react based on their properties.
For instance, materials like stone, sand, and water behave according to their physical properties, leading to realistic interactions such as erosion and melting. Terraforming is meant to be more realistic than ever before. The game’s environment is deeply interactive. Trees and plants are powered by their own AI and will grow and respond to environmental changes. Creatures will hunt and build their territories based on their survival needs. The system has the potential for every world you visit to be a unique experience.
Stars Reach will also feature a player-driven economy with over forty professions, ranging from combat roles to crafting and exploration. The classless skill progression system ensures that all gameplay styles are viable, encouraging cooperative play. If you haven’t read through our in-depth interview with Raph Koster about Stars Reach you will definitely want to check it out and hear about the expansive galaxy headed our way.
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