Pax Dei has been an MMO that has caught my attention ever since it was detailed by developer Mainframe Industries. Asandbox MMO where everything is player-driven — from the towns and settlements players live within to the coarse linen threads they spin to make clothing, the whims and actions of players drive every aspect of life within the MMO.
The concept of Pax Dei represents two of my favorite aspects of both MMOs and survival crafting games. On the one hand, there is an incredible opportunity for players to express their creativity in the structures they build, something that games like Valheim and ARK: Survival Evolved always highlighted for me. I also love that, as a result of every interaction in a game being dependent on a player action, the social aspect of old-school MMOs is alive and well.
This second point was highlighted most especially during a preview of the upcoming Home Valley alpha test, which kicks off tomorrow. Mainframe Industries invited us to check out the alpha early to get a sense of the gameplay as it currently exists in the MMO. What is here is focused on the social crafting aspects of Pax Dei: claiming a plot of land to work on, building a settlement, and working with players to expand and get a feel for its social gameplay.
While there is combat in the alpha — you can hunt wildlife and venture beyond the borders of your home valley to tackle a few basic dungeons, it's not the focus. PvP is even disabled to allow for peaceful gameplay between the players in the test. That's not to say that there won't be PvP in the final game — there definitely will be. But right now, in this first alpha test, the focus is squarely on what the devs call the «peaceful gameplay core loop.»
As this is a social
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