Here are the spell changes for the very first Patch 10.1.5 PTR build! Note: Some of the changes listed below are live hotfixes. For Augmentation Evoker spells, click here as well.
Class ToolsBloodTalentsFrostTalentsUnholyTalentsTalents (1)
The power of frost increases your Strength by 25% for 12 sec. Each Rune spent while active increases your Strength by an additional 2%. Effect #2 REMOVED Effect #3 Apply Aura: Mod Damage Done %: Modifies Hit Chance Value: 0 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done Value: 0Specialization (1)
Effect #2 NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label) Value: -30% Affected Spells: NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label) Value: -30% Affected Spells:Spells (2)
A shadowy disease that drains 64 health from the target over 24 sec. Effect #2 REMOVED Effect #4 Apply Aura: Mod Damage From Caster %: Value: 0 NEW Effect #4 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done Value: 0 Affected Spells:(and 59 more.)A disease that deals — 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
REMOVED Effect #2 Apply Aura: Mod Damage From Caster %: Value: 0 NEW Effect #2 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done Value: 0 Affected Spells:(and 59 more.) Class ToolsHavocTalentsVengeanceTalentsSpecialization (2)
Quickly attack for (66.8088%73.4897% of Attack power) Physical damage. Generates 20 to 30 Fury. Effect #1 Effect #2 School Damage Value: 0 (AP mod: 0.6680880.734897) NEW Effect #8 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done Value: 10Talents (3)
Your auto attacks deal an additional Read more on wowhead.com