When I innocently went on holiday on Thursday evening, Palworld was that flagrant cash-in survival game where you can make Pokemon - sorry, Pals - shoot guns and work on an assembly line. As of this morning, it's among the most-played games in the world, one of just six to exceed one million concurrent players on Steam. Right now, it's doing almost twice the numbers of Steam's usual chart-topper Counter-Strike 2. We have entered the Pal Age, it seems - but how long will the feeding frenzy last? How much is owing to it releasing during the quiet time of year with a meme-ish premise, while capitalising on pent-up demand for a proper PC version of Nintendo's monster-catching series? Much will depend, I think, on how quickly developers Pocketpair can update it and stay ahead of the usual early access game avalanche of community requests and complaints.
Palworld appears to be one of the more watertight early access releases. I spent a few hours merrily mugging and enslaving cartoon sheep and cats over the weekend, and found the performance to be smooth with few obvious glitches. That said, the developers have acknowledged that Palworld has some "serious bugs" which they are racing to fix.
"Currently, we have received over 50,000 inquiries," reads the social media post in question. "We sincerely apologize for the delay in response from our support team.
[About inquiries]
Currently, we have received over 50,000 inquiries.
We sincerely apologize for the delay in response from our support team.
The development team is aware of serious bugs that are occurring, such as being unable to enter servers, unable to play multiplayer,…
"The development team is aware of serious bugs that are occurring, such as being unable to enter servers, unable to play multiplayer, and losing saved data, and are currently working on fixing them," it goes on. "We will share information about the fixes for these issues as soon as possible."
The developers add "that save data from singleplayer
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