I'm still working my way through the grim realities of Steam mega-hit Palworld, but as developers Pocketpair begin working through their 50,000-strong pile of bug reports, I'd hazard to add one more to the pile: please, something must be done about this game's ruthless police force, who are so dogged in their pursuit of evildoers that they literally will not stop chasing you until you've been shot dead.
During my first 30 minutes of playing Palworld last week, around half that time was spent trying to hide from its damn police goons. Sure, I will fully admit to being at fault here. I shouldn't have whacked that NPC sitting by the opening campfire with my wooden club. Listen, I just wanted to see what would happen, all right? After all, this game has no qualms with putting your Pals to work in your sweatshop-like base, or shooting them with actual machineguns, so would it really care if I treated its NPCs the same way?
It was an honest experiment born from the same desires we all harbour when playing games like GTA - i.e: mess with the NPCs as much as possible - but it was one that turned out to have dire consequences. For as soon as my club collided with that NPC's shoulder, a big red eye appeared the centre of the screen with a blaring alarm noise, and an all-caps WANTED was stamped up in the corner. "Assault x1", it stated, trying to be all GTA without the star rating. "You've been spotted!" it continued, and then swarms of Lv.24 guards appeared from absolutely nowhere.
Since I was merely Lv.3 at the time, I didn't stand a chance fighting them, so naturally, I legged it, trying to find a spot to hide out of sight until the heat died down. But try as I might, they just kept coming, as if they had some sort of built-in X-ray vision that let them see exactly where I was. I jumped down cliffs, jumped into rivers, fast-travelled, all to no avail. At one point, I even hid in the sea, but they still made a beeline for me regardless, swimming out to continue shooting me
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