Changes to Overwatch 2’s Competitive system in its most recent Season Nine has seen the ranked mode overtake casual Quick Play as the most popular way to play the hero shooter sequel. Its developers are also looking ahead to further changes in Season 10, including adjustments to grouping restrictions and its experimental Hacked event.
Season 9, subtitled Champions, launched on February 13th, making a slew of balance changes across the board, introducing the fairly controversial ability for non-support characters to heal themselves when not in combat - while giving everyone more health in general - and increasing the size of projectiles.
There were some more specific tweaks to Pharah in particular to try and make the rocket-blasting hero less dependent on having a healer nearby, changing the way she regenerates hover jet fuel to encourage more horizontal movement than ‘feathering’ in the air while providing more speed and manoeuvrability via a new Jet Dash power when triggering her secondary fire.
While the changes generated no end of discussion ahead of their introduction, they seem to have paid off. According to Overwatch 2’s latest director’s blog, Season Nine saw Competitive Play make up almost half of the time played in-game at 45% of hours, with Quick Play at just under a third. That marks a significant shift from the more casual mode being Overwatch 2’s most popular mode at 40% of match hours against Competitive’s 35% in the past. Blizzard noted that the number of hours played in Quick Play hadn’t fallen to result in the change, but Competitive seeing a “lot more” time played.
“We're really excited about this and take it as confirmation that people would like to see more changes and improvements to that side of the game, as well as systemic PvP improvements,” the developers wrote.
To that end, Blizzard gave a preview of forthcoming changes due to be implemented from the middle of Season Nine through into its next season. Season 10 will see the removal of
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