Minions are back on the table for Necromancers in the upcoming Diablo 4 PTR and Patch 1.4.0, with huge incoming buffs and various bugfixes being implemented.
Diablo 4 PTR Patch Notes: Patch 1.4.0 Necromancer Class Overview
Blizzard
Balance Updates
Miscellaneous - Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.
- Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
Applicable «Shout» skills for Druid and Barbarian are now tagged as Shouts. - New Chain tag for abilities like and.
- New Mobility tag for abilities that move and or teleport the player, such as or.
- More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like.
- Additionally, various Aspects have been updated to account for these changes.
Necromancer
Skills - The Tooltip now correctly references the defiled area for the Slow effect.
- Removed the movement speed reduction.
Golem
- This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.
- Reworded description to be more consistent with the use of Corpses.
- Interval reduced from 1.5 seconds to 1 second.
- Increased channeling Essence generation from 8 to 10 per second.
- Upgrades now activate when spawning corpses instead of channeling for 1 second.
now causes an explosion when creating a corpse or when the target dies. - Now also generates 10 Essence when creating a corpse.
- Previous — Every 1.5 seconds, makes Enemies Vulnerable for 4 seconds.
- Now — explosions make enemies vulnerable.
- Movement Speed bonus is now on explosions instead of channeling.
- Increased spawn rate of Volatile Skeletons by 50%.
- spawn rate adjusted to match Volatile Skeletons.
- Is now categorized as a Summoning skill.
Passive - Previous — After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%
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