Sorcerers are seeing huge changes in the PTR and Patch 1.4.0 for Diablo 4, including buffs to many fan-favorite skills and many bug fixes!
Diablo 4 PTR Patch Notes: Patch 1.4.0 Sorcerer Class Overview
Blizzard
Balance Updates
Miscellaneous - Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.
- Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
Applicable «Shout» skills for Druid and Barbarian are now tagged as Shouts. - New Chain tag for abilities like and.
- New Mobility tag for abilities that move and or teleport the player, such as or.
- More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like.
- Additionally, various Aspects have been updated to account for these changes.
Sorcerer
- Mastery Skills are now also considered Core Skills.
Enchantments - Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.
- Chill amount increased from 15% to 18%.
- Previous — Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
- Now — Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Developer's Note: We've received feedback from players that «Cheat Death» mechanics are not desired. The enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window. Skills - New Functionality: Travel distance is now controllable.
- Damage increased by 20% (.34 to .41).
Previous — When cast above 40 Mana, 's explosion damage is increased by 45% against Elites and 30% against all other enemies. - Now — While Healthy, the explosion of deals 45% increased damage.
- Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
.
Read more on wowhead.com