Bulwark: Falconeer Chronicles, an open-world city-builder and exploration game being made by solo developer Tomas Sala, is set to arrive on March 26, and now that the release date is nailed down we can get a proper look at what's coming in an exclusive new 30-minute gameplay video showcasing a range of new features and content.
Bulwark is a spinoff of Sala's 2020 game The Falconeer, but it promises a very different sort of experience. Where that game focused on «epic aerial dogfights» between giant birds of prey, Bulwark is all about the game world: Players will explore the Great Ursee, a waterworld dotted with islands and outcroppings, on a quest to rebuild civilization left ruined by the long-ago War of the Tree.
Gathering resources, recruiting NPC commanders, upgrading units, and waging war are all part of the formula, but for those who'd rather immerse themselves in world-building without all the hassles, Bulwark will also offer a «cosy Freebuild mode» enabling players to build as they like without having to worry about the limits of resources or upgrades.
Along similar lines, Bulwark: Falconeer Chronicles is also designed to be very easy to play. «No conventional controls. One button to paint the landscape, another to move about,» Sala says in the new video. «And while you paint towers and walls, people will start to make the world come alive. Keep building—that's the trick. This can be confusing at first, overwhelming even, but don't worry—there's also no mistakes.»
The video features a look at Bulwark's campaign mode, which takes place in the aftermath of devastating war, and includes a tutorial laying out some of the game's more unusual features: The resource system, for instance, isn't based on how many workers you assign to a particular task, but on the distance those resources have to travel from the source to wherever it's needed. It's unconventional but not necessarily unintuitive, especially given the simplified interface and automation present in the
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