One key element of seems like a somewhat strange way to approach the game, but looking at it from the right angle makes it obvious why developer Massive Entertainment took the route that it did. Published by Ubisoft, bears many hallmarks of the company's games, with similarities to being especially obvious. Features like infiltrating bases and upgrading gear play out in a way that's particularly familiar, and the narrative even sets up ample reason for the Na'vi protagonist to be equipped with guns and technology in standard fashion.
On the other hand, does rethink things in some regards, mostly when it comes to exploring the wilds of Pandora and interacting with the Na'vi who call it their home. Environments are full of alien life that reacts to the protagonist's presence in unique ways, and riding ikran grants access to open-world flight in in a more easily accessible way than ever before. The agility of the Na'vi is also mechanically displayed through movement that lends itself to platforming, with a floaty double jump making it easy to gain a vertical advantage in combat and traversal.
Almost everything in occurs from a first-person perspective, with the main exceptions being riding either the protagonist's bonded ikran or hopping on the back of a direhorse. Although the camera switches to third-person for these scenarios, there's no option to enable a third-person camera in general gameplay. This makes sense when missions are focused on gunning down enemies, but it's an unusual fit for a game with platforming elements, which are more often associated with a third-person perspective.
Ubisoft also has a strong legacy with third-person titles, and it's consequently hard to imagine that a discussion of taking that route
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