By Emma Roth, a news writer who covers the streaming wars, consumer tech, crypto, social media, and much more. Previously, she was a writer and editor at MUO.
Unity is undergoing yet another layoff, and this time it’s going to affect about 25 percent of its entire workforce, or around 1,800 employees. In a filing with the Securities and Exchange Commission, the company, which makes the popular game engine Unity, said it’s making the cuts “as it restructures and refocuses on its core business, and to position itself for long-term and profitable growth.”
Unity has been through several rounds of layoffs within the past year, with the most recent one affecting 265 workers last November. However, it’s still not clear whether Unity is cutting 1,800 additional workers on top of the layoffs it announced last year. We’ve reached out to Unity for clarification.
Last year’s layoffs came just weeks after the company made changes to Unity’s pricing model that frustrated developers. Unity ended up walking back parts of the new policy as a result, while former CEO John Riccitiello resigned.
“Today, as part of our company reset outlined in our Shareholder Letter on November 9, 2023, we announced that Unity has made the difficult decision to implement a workforce reduction, targeting approximately 25% of our total workforce across all teams,” Kelly Ekins, Unity’s director of PR, says in a statement to The Verge. “This decision was not taken lightly, and we extend our deepest gratitude to those affected for their dedication and contributions.”
Unity, which is utilized by popular games like Fall Guys and Pokémon Go, is just one of the major gaming companies that have been hit with layoffs over the past year. Epic Games, EA, Naughty Dog,
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