, like all Bethesda games, is a complex web of factions, lore, characters, and mysteries that intertwine and get all tangled up in the best possible ways. A lot of best moments come from when it explores its deep and rich lore, such as its fanatical faction, the House Va'ruun, who worship a giant space snake. There's a lot of depth here, explained in-game via certain key characters, including the ever-lovable Andreja.
While the reveal of Andreja's connection to House Va'ruun was handled poorly in, it still added considerable depth to her character. Importantly, if the player romances her, she'll often lament that they won't be taken by the Great Serpent when it eventually awakes and reclaims all of creation. It's a tough pill to swallow for most Andreja fans, as they want nothing more than for her to be happy, but for those who took the Serpent's Embrace trait at the start of the game, it's a head-scratching moment.
One of the starting traits players can pick in is called Serpent's Embrace, and it is largely mediocre. It's one of a handful of religious traits that's supposed to help flesh out a character's backstory and allow fans to roleplay a little. The actual effect of the trait is that whenever players Grav jump, they'll get a temporary boost to their health and oxygen, but if they don't jump regularly, their health and oxygen will drop.
However, the important part of this trait, and the aspect that clashes so fundamentally with Andreja's character, is that it states the player "." This would imply that, at some point, the player believed that not only is the Great Serpent real and not a delusion of the religion's founder but that they, too, would be saved. For fans who wish to roleplay that they are a part of House Va'ruun, or just that they believe in the Great Serpent, this is a great option, so long as they don't romance Andreja.
The most-requested feature for Starfield might actually be better left untouched, some players argue — but other games provide a
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