Breakneck open-world action game V.A Proxy has been on my radar for over a year now, so I was eager to try its updated demo this Steam Next Fest. It's still unpolished, but creator PyroLith has cooked up an intriguingly bizarre, unapologetically absurd combo fiesta capable of seemingly limitless spectacle.
The demo for V.A Proxy is rough around the edges. I wouldn't bother with a controller, for one, as it seems to mess up the menus and inputs. That said, the default keyboard and mouse controls are actually solid, though the camera feels a little too close and a touch slow given how fast this game wants you to go. There's very little direction or guidance – perhaps intentionally – so it's easy to feel lost. But once I got a sense of where to go and what to do, swiftly falling down a hole and then striking out on a journey as a souped-up robot in a crumbling, retro mech world, it all started to click.
The point, I gather, is to go anywhere you want and do the stupidest, coolest stuff you can think up. There are a few weapons, gadgets, and Nier: Automata-esque drones to choose from in the demo, and stringing them together in increasingly acrobatic ways is heart-pumping stuff. I'm partial to the laser spear that you can ride like a motorcycle, and ride in circles to summon energy tornadoes, but the katana that summons a clone for special attacks is pretty cool too.
The new V.A Proxy update is pretty cool but my combos still suck compared to whats possible. I'll probably post a better one later today. #VAProxy pic.twitter.com/AmKFxuneWROctober 15, 2024
The glue that holds V.A Proxy together is parrying. Parry projectiles, parry explosions, parry giant pipes, parry a nuclear bomb, and while you're at it go ahead and parry the ground itself to extend your jump combo infinitely. Games like Sekiro treat parrying as a core defensive maneuver. V.A Proxy approaches it more like a law of the universe. The speed of light, the boiling point of water, and your sword's ability
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