Just when we were expecting Sony to announce another The Last of Us remaster during the latest State of Play, the company surprised its fans with the reveal of one of the most long-awaited sequels. Ghost of Yōtei will continue Sucker Punch’s Japanese historical epic adventures that first introduced to Jin Sakai and Tsushima – only there won’t be any Jin (or a Tsushima) this time around.
Ghost of Yōtei takes place 300 years after Jin’s time. Besides Assassin’s Creed, it’s hard to conceive a sequel skipping three centuries of history for its second installment. Still, there are many reasons to believe Ghost of Yōtei will be just as exciting – if not downright better – than its predecessor.
Back when Ghost of Tsushima was first released for the PlayStation 4, no one knew what to expect from Sucker Punch’s new IP. After all, the developers were known for their work on the superhero classic Infamous before working on Tsushima. Going from a superpowered protagonist to a noble samurai was quite the leap for the studio.
Thankfully, Sucker Punch proved they knew exactly what they were doing with Tsushima. Not only was the game a solid adventure title in the same vein as the best Assassin’s Creed titles, but it was also a visual marvel thanks to its Akira Kurosawa-inspired visuals.
With Ghost of Yōtei, the studio now only needs to follow the same gameplay formula that worked before. Think of it as going from the first Infamous to its sequel. Yōtei only needs to deliver more of what fans want, and if trailers are any indication, we’re getting just that.
As visually impressive as Ghost of Tsushima can be, the game is very clearly a PS4 title. Even though Sucker Punch worked around the limitations of the aging console, you can notice a distinct lack of geometry and terrain complexity in most scenes within Tsushima.
Ghost of Yōtei, on the other hand, was built from the ground up as a PlayStation 5 title. Now, Sucker Punch can go wild with the visuals, especially after the release of
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