Nvidia just published a press release regarding upcoming software features and improvements for its ray tracing, Super Resolution, and Frame Generation technologies for popular PC games this fall. An interesting takeaway from Nvidia was the mention of upcoming DLSS 3 support for Fortnite and Call of Duty: Modern Warfare 3 Remastered. This news will undoubtedly stir up significant debate between competitive players and more casual audiences regarding whether or not to use the feature.
DLSS 3 Frame Generation is an RTX 40 Series exclusive feature that improves gameplay smoothness in supported games through an AI algorithm that entirely generates frames based on temporal data. In fact, you can use it to get higher framerates (with a trade-off) or to significantly crank up your graphics settings quality.
However, there is a noteworthy trade-off for using DLSS 3 Frame Generation. To add some context, DLSS 2 Super Resolution does not add noticeable latency in order to increase framerates. If anything, DLSS 2 is able to improve framerates and latency for a more responsive experience in games thanks to rendering games at lower resolutions and then upscaling the final image resolution. In contrast, DLSS 3 Frame Generation inserts entirely AI-generated frames in between traditionally rendered frames produced by the game engine.
This cannot be done accurately without having temporal data, meaning past and future frames in order for the Frame Generation algorithm to produce what it thinks happens between those two frames. As this explanation implies, there is a brief delay in which frame delivery to the monitor must wait for the AI-generated image to be created. This is where the problem lies for competitive gamers, as both Fortnite
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