Nailgun-toting FEAR-meets-GZDoom FPS Selaco is now Steam Deck Verified, allowing you to either impress or appal fellow train commuters with your knack for pixel splatter. That's not all: developers Altered Orbit Studios have outlined planned features for the next round of updates. They include backpacks that considerately replenish your weapons, fresh story material, a tune-up for the enemy AI in the game's second chapter, and a "Randomizer" system that scrambles spawns and pick-ups while introducing weapon rarities, for beaucoup replay value.
"Getting the Steam Deck to behave according to Valve's quality expectations on GZDoom took a good amount of hard work, but we managed to get it done in the end," the devs write in a Steam blog. Selaco won't get an official early access roadmap, the post adds, because Altered Orbit regard such things as detrimental. "Roadmaps tend to have a negative effect on development/work. Experimentation with new ideas takes time, while roadmaps are schedule-focused and don't allow for such things. When something is in the works, we will let you know through these posts!"
Nonetheless, there's plenty to share right now about future additions. The next significant Selaco update will include backpack reloading, which discreetly tops up any guns you haven't equipped for a while, providing there are bullets to spare. This is an optional convenience for the player absent-mindedly brandishing an empty handcannon at the worst possible moment - you can turn it off in the settings.
The update will also rebalance the guns, with automatic weapons in particular due a polish. "The current version on Steam has an oversight where there is a solid chance to roll low damage numbers consecutively, making some automatic weapons feel weaker than they are meant to be," the devs note. They're also going to remove and replace the system whereby enemies were less easy to stagger on higher difficulties, as this has simply made some weapons less useful.
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