We've been hard at work datamining all the new Class changes for Diablo 4's Patch 2.0.1 PTR! Take a look at the raw data we've gathered below.
This datamined information comes directly from the Diablo 4 client. While some of it may differ from what was described in patch notes, this is the current information in the Patch 2.0.1 PTR.
These changes may have already entered the game due to the nature of Blizzard's release process — while the items aren't necessarily new to this specific patch release, they are new to the latest comparison of patch changes.
Important to note in this datamined information is that due to the drastic changes coming to Diablo 4, including squishing the maximum level from 100 to 60, this information is much more dense than prior posts. Please bear with us as we continue to refine the information below, and keep in mind that many parts of this may change when Live.
Please note that performance on this page may lag due to the sheer amount of data. For improved performance, close any togglers you are not actively reading.
Here are the datamined changes for build 2.0.1.57456, compared to 1.5.1.56948.
Lucky Hit Chance: 33% 100%
Smash the ground, dealing 9.5% 20% damage and Stunning surrounding enemies for 3 seconds.
Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 20%. 70% each time they deal damage.
NEW
Heal for 3% of your Maximum Life (50) (0) for each 100 Fury spent.
NEW
NEW
Gain 66 16 Thorns. Also gain 33 8 Thorns for each 166 40 bonus Maximum Life you have.
You deal 7.5% 5%\ increased damage against Injured enemies.
Increase Berserking's maximum