With today's Patch 11.0.5 PTR update are several class and spell changes, most of which merge the recent tuning hotfixes already present on live servers.
Class ToolsBloodTalentsFrostTalentsUnholyTalents
Specialization (1)
- Effect #2 NEW Effect #17 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
- NEW Effect #17 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
San'layn (3)
- Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 4%5% per stack.
Effect #1 Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 45
Affected Spells:
Blood:
Your Death Coil and Death Strike have a 10%25% chance to make your next Heart Strike become Vampiric Strike.
Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Unholy:
Your Death Coil, Epidemic and Death Strike have a 10%25% chance to make your next become Vampiric Strike.
Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
- Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1025
Blood:
When Crimson Scourge is consumed, you gain 6%8% Strength for 8 sec.
Unholy:
When Sudden Doom is consumed, you gain 6%8% Strength for 5 sec.
Spells (1)
- A disease that deals \\ — 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Effect #1 Effect #1 Apply Aura: Periodic Damage:
Value: 0 (AP mod: 0.214)
(Pvp Multiplier: 1.251)
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Specialization (2)
- Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 9 more.) - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(a
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