When it comes to eventful journeys, the one that Hello Games has been on since it unveiled No Man’s Sky to the world is unrivaled. Following the survival game's first appearance back in 2013, the UK-based indie studio has had to contend with floods, public expectations, and a polarizing release period. Thanks to some substantial updates and effort, those controversial issues are seemingly in the past for the game and studio. Today, No Man’s Sky is in a far better shape than when it landed on PC and PS4 in 2016.
Nearly a decade after it first embarked on that journey though, Hello Games’ time with No Man’s Sky shows no signs of coming to an end any time soon. Speaking recently in the wake of the game’s Nintendo Switch port announcement, the studio’s co-founder Sean Murray stated that Hello Games doesn’t view the experience as being anywhere close to finished. That’s easy to believe, as this week on PC, PlayStation, and Xbox, the game’s substantial 3.80 Sentinel update landed as a free patch. Named after the Sentinel drones that have been pestering players for years in-game, the update includes a lot of detail to digest.
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Considering how long the game has been playable, it’s impressive just how much new content Hello Games has put into No Man’s Sky’s 18th major update. Despite focusing for much of that time on the sense of exploration that players experience, the game does feature more violent mechanics too.
It’s not entirely shocking that the Sentinel update focuses primarily on breathing new life into how combat plays out. To make fighting back against the hazards of the universe more enjoyable, Hello Games has overhauled combat in several significant ways. For
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