Nikhil Murthy's Syphilisation is a "postcolonial 4X game", which might sound like a contradiction in terms. While approaches to 4X and grand strategy vary hugely between games, factions and players, the genre as a whole is firmly wedded to imperial conquest, both structurally and at the level of narrative aspects and set-dressing. Many 4X games are triumphal re-enactments of specific periods of colonial settlement and expansion. All of which is to say that Syphilisation is fascinating. It's a reworking of the genre which dismantles and reconstructs concepts such as diplomacy, research and production. It's also just left early access - find more details and a playthrough video below.
Some quick notes on the title. In attaching his own name, I suspect Murthy is gently sending up Sid Meier and other creators who've built themselves up into global brands. "Syphilisation", meanwhile, is a pun which Murthy originally took from James Joyce's novel Ulysses - it references a sexually transmitted disease whose spread is entangled with the formation and expansion of empires.
One of Syphilisation's most gripping devices is that it's a conversation with itself. Rather than making you the leader of a faction or nation, it casts you as a student participating in a group report on Gandhi, Churchill, the Raj and the Indian Independence Movement during the 19th and 20th century. From afar, it looks a lot like other games in the genre, with units moving across a tile-based map featuring settlements and resources, but the group report premise makes room for disagreement about these fundamentals and the events depicted. The other students are all distinct characters with their own backgrounds, and as Murthy quips on the Steam page, "the politics of nations are just the politics of student groups writ large".
While it's possible to pay Syphilisation selfishly, covetously and aggressively, building empathy is a goal and a site of intense design exploration. "In particular, I try to show
Read more on rockpapershotgun.com