Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year.
This year we've got all of last year's participants returning: Niko Partners' Lisa Cosmas Hanson, Midia Research's Karol Severin (offering the firm's take alongside Perry Gresham), Kantan Games' Dr. Serkan Toto, and Ampere Analysis' Piers Harding-Rolls.
We've also got one newcomer in Newzoo's lead analyst for games Tom Wijman, who will be assessing 2023 predictions made a year ago in a three-part series on the company's blog.
As always, thanks to all our panelists for taking part in our New Year's tradition.
Mobile, PC and console games will embrace hybrid monetization – Generally true although advertising has yet to emerge on console.
Game related M&A deal value will dip significantly in 2023 – True: There was a sharp decline in deal value.
We anticipate imported game titles in Mainland China to receive ISBN licenses in 2023 for the first time since June of 2021 – True: This happened early in the year.
Blizzard will re-enter China after it ends its partnership with NetEase in January – False: Although we originally didn't expect the games to re-launch until 2024, so this is now our prediction for this year.
VTuber industry to become more intertwined with Japan's games industry - True: Hololive even created a game brand.
Korean game rating agency will likely restructure following the scandal of 2022 – True. (Editor's note: The heads of the Game Rating and Administration Committee's management planning, game content management, and self-regulatory support departments resigned after an audit discovered an embezzlement scheme where the organization's
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