A number of gameplay details about Assassin's Creed Red have emerged online, having been outlined in a new report from a credible industry insider. Among many other things, the leaked information suggests that the upcoming game will completely overhaul the Assassin's Creed series' parkour system, which is something that hasn't been done in about a decade.
Assassin's Creed: Codename Red was officially announced in September 2022 as part of that year's Ubisoft Forward event. Prior to the game's confirmation, the fandom spent years asking for a mainline series entry set in feudal Japan. While Ubisoft's 2022 announcement delivered the long-awaited answer to those calls, the developer-publisher has revealed little concrete information about the game ever since.
And while that radio silence continues, some unofficial insights into Assassin's Creed Red have now surfaced online, courtesy of Insider Gaming's Tom Henderson. The big-picture stuff outlined in the new report mostly revolves around the game's purported engine change, with sources close to the project alleging that Red will use an updated version of the company's internal Anvil engine called Anvil Pipeline. Among other things, the new engine is said to bring support for full-fledged ray tracing, which would be a first for the Assassin's Creed series.
The engine switch is understood to be motivated by Ubisoft's desire to streamline the development of future installments in the franchise. Up until now, the company's many Assassin's Creed studios have all predominantly worked with their own branches of Anvil. And while technology standardization of this sort could help shorten the development cycles of future entries, the undertaking is also said to require laying some groundwork that hasn't been revised in a while. Assassin's Creed Red is hence set to do a complete overhaul of animations and core systems such as parkour and dynamic weather, Henderson reports.
Meanwhile, the game's combat is purported to resemble that of
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