There are three distinct endings to , but two are rather underwhelming by design. Capcom's RPG is the long-awaited sequel to 2012's, and shares much of its identity, including the themes which come to a head in 's conclusions. As the title suggests, deals directly with the dogma of the series' universe, putting the player at the center of a seemingly unending cycle to repeatedly delay the apocalypse at the hands of the Dragon.
[Warning: The following article contains spoilers for Dragon's Dogma 2.]
Much of the main story revolves around Vermund's false Sovran, a title that is supposed to be held by the Arisen, the player's character. The Arisen is chosen by the Dragon, who plucks the Arisen's heart out of their chest, becoming destined to confront the Dragon in an attempt to forestall the end of the world. After investigating the Godsway, an artifact which gives the false Sovran control over Pawns, the Arisen comes into possession of the Empowered Godsbane Blade, and is urged to follow Lord Phaesus through the Agamen Volcanic Islands, leading to 's standard ending.
The most straightforward conclusion to, and one that players will almost assuredly encounter naturally, sees the Arisen meeting their fate and confronting the Dragon. Lord Phaesus flees from Talos, a Gigantus that emerges from the sea, forcing the Arisen to fight Talos and stave off the destruction of the outposts and villages on Agamen Volcanic Islands. The Arisen pursues Phaesus to Moonglint Tower, where he is hoping to control the Dragon and end the cycle of the Arisen.
Phaesus' plan proves fruitless, and the Dragon offers the Arisen a choice: battle the Dragon in an attempt to stop the apocalypse, or sacrifice a dear friend and walk away unscathed. The Dragon will have an NPC in its clutches, and which NPC is determined by 's affinity system, a hidden friendship value determined by quests completed for and gifts given to individual characters. Approaching the Dragon and attacking is how the player
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