Generative AI is one of the biggest debates raging across not just video games, but art and culture as a whole at the moment. Into that debate has waded the CEO of graphics card giants Nvidia to drop a prediction that can only be described as searingly flammable: we’ll see games where everything seen on-screen is fully generated by AI, in real-time, within the next 10 years.
Jensen Huang dropped the claim during Nvidia’s recent GPU Technology Conference, responding to a question from a journalist during a press Q&A session about how far we are from a world where “every pixel [of a game] is generated at real-time frame rates”. (Thanks, Tom’s Hardware.)
Huang proposed that “we’re probably already two years into” the ‘S curve’ for the widespread adoption and capabilities of generative AI, suggesting that most technologies become “practical and better” within a decade - though it might happen as soon as five years from now.
“And, of course, ChatGPT is not only practical; in most cases, it's better,” Huang continued. “I think it's less than ten years away. In ten years’ time you're at the other end of that S curve.
“So I would say that within the next five to ten years, somewhere in between, it's largely the case."
Nvidia, like many tech - and, indeed, non-tech - companies, are already playing around with the controversial use of AI and machine learning. On the high-concept end, this has included showing off tech demos where players could interact with NPCs in entirely AI-generated conversations, something that they described as “the future of games”. On the lower end of things, AI is being leveraged in the GPU makers’ Deep Learning Anti-Aliasing (DLAA) and Deep Learning Super Sampling (DLSS) features, which use AI to effectively predict what your graphics card is about to display and aim to display a crisper version of the image.
Of course, completely generating a game from a prompt - similar to how AI tools like ChatGPT work, which have already progressed to the point
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