Monster Hunter Wilds will be a very accessible game for newcomers, thanks to the implementation of some new features.
Speaking with GamerBraves, producer Ryozo Tsujimoto commented on some of the new game mechanics, including those that are meant to ease newcomers into the experience, such as tutorials. These tutorials, which teach the basics of the experience, come with some options that allow players to tweak them to show as little or as much as they want. These tweaking options are certainly quite welcome, as they will not only help newcomers but will also allow more experienced players to hide them so that they can play without any hindrance right from the start. Tsujimoto-san also mentioned that players can get some help from Alma the handler to pick the weapon best suited for their play styles by replying to some questions. This feature was also available in the Gamescom demo I had the chance to try out earlier this year, so it is likely it will be in next week's open beta, which seems to be based on the public demos, and in the final game as well.
Not every new feature in Monster Hunter Wilds was implemented just to help newcomers, however. The introduction of weapon switching, for example, is meant to provide players with more options and not break the gameplay action loop too much. As for why players can only bring two weapons, Tsujimoto-san confirmed it was to make things realistic, as being able to switch between all 14 types wouldn't have been so. Palicoes now being able to talk was also a change that was made to help the flow of action, as auditory cues are just better than visual ones in this regard. If players want, however, they can revert the Palicoes' voices to the meows of the previous entries in the series. Speaking of characters talking, Tsujimoto-san also confirmed that the hunter talking was a change made to help immersion, but
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