In a new episode of the Metal Gear: Production Hotline series on YouTube, Konami has revealed a brief look at how the camo and healing systems of Metal Gear Solid Delta: Snake Eater have been upgraded over the original. Detailed in the video above, both features go significantly more in-depth than the PS2 version, with visible marks left on Big Boss' body and clothing.
For the camo system specifically, it's said that «falling leaves will stick to your clothes», crawling through mud «leaves stains», and you'll notice «tears and bullet holes» in your clothing after taking damage. These little details all appear in «realtime, based on your gameplay».
Then there's the cure mechanic, which in the original game allowed you to treat Big Boss' wounds by applying the right ointments and bandages. This feature has been updated to where even after healing Big Boss, scars will be left behind on his body. Continuing further into the video, you'll learn more about the updated controls and new visual filters.
Metal Gear Solid Delta: Snake Eater has looked better and better with every new trailer and update from Konami, but we are still without a release date. It was hoped the game would release this year, but with the Summer Game Fest season now passed, it seems unlikely a 2024 launch is on the cards. 2025 seems a safe bet at this point.
Do you like the sound of these updated systems? Share your thoughts in the comments below.
Liam grew up with a PlayStation controller in his hands and a love for Metal Gear Solid. Nowadays, he can be found playing the latest and greatest PS5 games as well as supporting Derby County. That last detail is his downfall.
Holy crap this looks stunning. I'm actually impressed. Some very Kojima like details in here
I'm very happy with how it's shaping up so far. Looks really good! Unreal Engine 5 sure can put out some seriously impressive visuals.
This is making me want to play MGS V now lol
My favourite game series but only really love MGS 1-4 and the
Read more on pushsquare.com