As Manor Lords prepares to finally make its way to the public, developer Slavic Magic has stepped in to make sure fans’ expectations are in check.
The one-person studio has been painstakingly crafting the medieval city builder for the last few years, and the PC community has taken notice. The promise of city-building features, realistic gameplay mechanics, and more have continuously positioned Manor Lords at the top of Steam’s most Wishlisted titles. Now, with its Early Access release just more than a week away, Slavic Magic has published a post to clarify a few things. Most notably, they want soon-to-be leaders to remember that Manor Lords isn’t an RPG or a game that’s meant to go toe-to-toe with Sega’s Total War franchise.
“Manor Lords is not a Total War competitor,” Slavic Magic cautions. “It's a citybuilder with battles. Yes, battles are there, but not as huge or as frequent as some of you might expect. The majority of gameplay is focused on citybuilding and management.”
Manor Lords isn’t competitive like Starcraft, and it doesn’t let players explore in first-person like Kingdom Come: Deliverance. Yes, you’ll be able to wander around town thanks to a third-person bonus mode, but Slavic Magic calls this feature “experimental.” The core Manor Lords experience is more about letting players know what its like to build and maintain their very own medieval city on a smaller scale than other empire management sim and grand strategy games.
Slavic Magic also reiterates that Manor Lords is launching in Early Access. There will inevitably be some kinks to work out, but they are excited to work through to rough edges with community feedback in mind.
“Yes, [Early Access] must be disappointing, but I think it's the right choice,” Slavic Magic adds. “It's my first serious game and not only some stuff is still unfinished, but I bet you guys will ask me to change some things you don't necessarily like. But I want to pursue an open development strategy of a back and forth between me
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