Over the course of our month long coverage of Lords of the Fallen, we’ve dived deep into the Umbral/Axiom dual realm mechanic, went over some vital combat tips, and talked about the ways in which the developers at Hexworks are aiming to innovate upon the standard Soulslike formula. But one important element that we’ve only briefly touched upon has been the magic system of the game. And so, let’s correct that oversight and breakdown how magic works in Lords of the Fallen.
In this new Lords of the Fallen, there are three schools of magic, each tied to one of the three warring Gods at the heart of the story. There’s Rhogar, which is the magic of the god of Chaos Adyr; Radiant, the holy magic of the god Orius; and Umbral, the magic of the goddess that rules the Umbral realm. Each school of magic has their own unique type of catalyst that you’ll need to equip in order to wield it, but you’re free to specialize in whichever you want. Of course, that choice largely will come down to your own stats and what kind of build you’re aiming for.
There are two core magic stats when it comes to magic scaling. Infernal is what players will want to sink points into if they want to specialize in Rhogar pyromancy, and Radiance is the stat for Radiant magic. Interestingly, Umbral magic actually scales with both of them, so you’ll have to make that choice of whether you want to go full Pyromancy, full Radiance, or double dip into both so that you can go big on Umbral magic.
As for the spells themselves, as you might imagine, Rhogar spells focus on big explosive damage, with basic fireballs that deal big AOE damage, damage over time flame throwers, a hail of meteors, and even a summon that causes fire dogs to fight for you.
Radiance spells are
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