OneD&D—yes, they've moved past the naming, but it's what I'm going with to save you having to read 'revised 2024 ruleset' a hundred times—had a big old playtest released the other day, which holds a whole heap of interesting class adjustments. Chiefly, a subclass has been renamed to its Baldur's Gate 3 moniker.
For those who don't roll with pen & paper, Dungeons & Dragons conduct playtests for new mechanics every so often. You can think of these like beta branches for MMORPGs. It's all a work in progress—and although great care has been taken to remove them, traces of balance problems may remain.
One interesting tweak comes in the form of the Barbarian subclass, the Wild Heart. Aside from some balance tune-ups, eagle-eyed readers may have noticed it's using Larian's new name, rather than its original flavour of «Totem Barbarian.» Lead rules designer Jeremy Crawford revealed that he'd been working with Larian Studios to rename the class, way back when Barbarians swung into the game's early access period in February of last year.
“What many people don’t know … is I personally worked with Larian to name that subclass. And we knew at the time that we would end up unifying the name when we came to the 2024 Player’s Handbook.”
This generally groks with a system-wide effort to pull out thorny language, such as the word "race", which is slowly being phased out in favour of «species». This sensible move that shouldn't upset anyone pairs with Tasha's Cauldron of Everything's tweaks to how ability scores are assigned. You used to designate them based on the one you picked—elves, for example, were naturally more intelligent—whereas now you can put your +2 and +1 wherever. Widened customisation options for players and less
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