More D&D class changes have dropped for the upcoming new edition of the game, and it provides some massive shakeups.
Released as a PDF on D&D Beyond, this update for Dungeons and Dragons books revolves around the Barbarian, Fighter, Sorcerer, Warlock, and Wizard classes (they were notably absent in the last rules drop). Although there are plenty of specific tweaks for each one that we'll get into later, the biggest D&D class changes might actually revolve around spells.
In earlier playtests, you were able to use a wide range of magic no matter your class. (The Bard could use the Arcane, Divine, or Primal spell lists, for example.) However, those changes have been walked back because it made certain classes feel less special. As noted by game architect Jeremy Crawford, even though these updates "worked well for certain classes - for instance, it was a big boon for the ranger to gain access to the entire Primal list - we found for other classes that shifting to those big lists tended to dampen their identity."
To give you the lowdown on what's different, you'll find the most important D&D class changes listed below.
Now that 2024 is drawing closer, it feels like these playtest changes are starting to solidify - we're getting a much better idea of how one of the best tabletop RPGs will look when its new rulebooks launch. Unfortunately, we still don't know when that'll be so will just have to keep our ears to the ground.
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