Twilight of Edo Japan is the most complex chapter in Live A Live. As a promising young shinobi of the Enma Clan, you are tasked with infiltrating a large castle and extracting an important prisoner held there. Oboromaru is given permission to perform the rescue however he sees fit, either slipping in and out unseen and unnoticed or slaying as many members of the Ode Clan as possible.
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There are one hundred members of the Ode Clan inside the castle, excluding bosses and nonhuman enemies like ghosts and clockwork puppets. There's no point in trying to split the difference - the best strategy is either to kill no one, or to leave no one alive.
This guide contains spoilers for Live A LIve's Twilight Of Edo Japan chapter.
Technically, there is no such thing as a truly pacifist run in this chapter. There are a handful of required bosses who must be slain, but killing them won't count against you. It's better to say that a pacifist run requires you to not kill anyone unnecessarily. This means avoiding guards at all costs and fleeing from battle if you're caught.
Every time you kill a human character that you didn't have to, Oboromaru will make a note of how many lives he's taken. If you can keep that number at zero throughout the entire chapter, you'll be rewarded with Mutsunokami, an extremely powerful sword that will serve Oboromaru well in the game's final chapter. There is also a very powerful secret accessory that is available if you don't kill any women in the palace, for which a zero-kill run will naturally qualify.
Cutting a path of blood through Ode Castle is much more expedient, as it allows you to go straight to your objectives without skulking
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