Final Fantasy is an RPG franchise that has dramatically evolved over the years, embracing new designs to capture the attention of different generations of gamers over 30 years.Final Fantasy 16 will be no different, according to Square Enix producer Naoki Yoshida. The upcoming JRPG is going to be built to appeal to players of all ages. That also means, Yoshida admits, that Final Fantasy 16 may not be able to satisfy the wants and needs of everyone.
Speaking with Japan-based outlet Comic Days, Yoshida discussed Final Fantasy 16's unique action combat. Final Fantasy 16, like its predecessors, will be leaning further into action-based combat rather than offering more traditional turn-based JRPG combat. This is by design, Yoshida admits, and done with a clear awareness of someFinal Fantasy fans' hopes for a return to classic JRPG turn-based gameplay. The issue, Yoshida says, is that the «traditional RPG style of turn-based command fighting» is no longer familiar to many younger gamers.
Final Fantasy 16 Dev Explains Why Game Isn't Turn-Based
«We want the world, especially the younger generation, to play the game,» is how Yoshida characterizes the development team at Square Enix's approach to design. He says that there are many young gamers in their twenties and teens that haven't played a game in the Final Fantasy series before. Meanwhile, he says, many mainstream games are very intuitive in that they can press a button and the character «shoots a gun or wields a sword.» It's due to this that Final Fantasy 16 is heavily action-based.
While the implication may be that Square Enix is simplifying Final Fantasy 16's gameplay to make it more accessible to players of all ages, that doesn't mean anything will be sacrificed in doing so.
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