Live A Live is a truly unique game. First released for the Super Famicom in 1994, the remake is the first official release the game has seen in the West. It follows independent stories from across space and time that weave together in unexpected ways. Best of all, players can see each character's story in whatever order they like!
Related: Live A LIve: Present Day - The Best Order To Challenge Masaru's Opponents
There's no real advantage or disadvantage to playing the chapters in a particular order; each is self-contained, with its own opportunities to find upgrades and powers to bring into the final chapter. Try one of our recommended sequences for the best possible experience!
This article contains minor spoilers for Live A Live.
Each time you complete a chapter, its icon is illuminated on your save file. The order in which they are presented seems to suggest that this is the path recommended by the game designers:
This sequence jumps back and forth in the timeline, starting at both ends and working its way to the middle. It also does a good job of starting with simpler gameplay and working the player up toward the more complex scenarios.
Related: Games With Great Ensemble Casts
If you prefer to play the game in the order the events would have occurred throughout history, try the following sequence:
It's tough to nail down the exact years based on the events in the game, but we can make some educated guesses. The two nineteenth-century scenarios occur within decades of each other, but based on clues in the game it's possible to determine that Oboromaru's story happens first. The Edo Period ended in 1868, and the story seems to suggest that the infiltration of Ode Castle takes place in the final days of the shogun's
Read more on thegamer.com