Desktop Dungeons(opens in new tab) originally came out in 2011, and was a game I instantly fell in love with. And not in some genteel, courtly manner either: our passionate dungeon-crawling sessions would stretch long into the wee hours, as I suffered little deaths innumerable and grasped modifiers untold.
Sorry. It's a great game! And even if you've never played Desktop Dungeons, you'll have played one of the games subsequently influenced by its smart ideas.
It plays like a kind of mini-roguelike, where each run's success or otherwise feeds into the next, with an overarching system of characters and classes alongside things like deities that set 'rules' for your playthroughs to follow.
A standout element of the design is that you heal by exploring, making a good route-planning mindset as important as a big sword.
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