Lightyear Frontier is a game that I think will pass a lot of people by on first glance, mostly because competition for column inches and headspace is extremely fierce during Summer Game Fest. If you're not Starfield, The Last of Us, a Rick & Morty shooter, or have the talents of Roger Clark or the IP of Aliens behind you, you're already fighting against the current. After seeing a hands-on event of Lightyear Frontier last week, I'm not even sure if it will stick all that long in my memory, but I want it to, and maybe that's enough right now.
Lightyear Frontier is billed to journalists as a modernisation of the farming genre, more specifically, the "first chill farming adventure management sim." It's not like Stardew Valley, where the framing of the game is that you maintain a farm, but as the game goes on this becomes more routine-driven and self-sustaining. Farming is the central focus, and I'm led to believe it will remain as such even as you explore different parts of the game’s planet. It all seems like it plays into a simple and, for people into this type of game, enjoyable farming sim. You grow different crops and then sell the produce, gaining money for upgrades and more varied crops. You can play the seasons to ensure a more bountiful harvest or a better price, and can use your money to buy other resources like metal, or can venture off to mine for it yourself.
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So far, there doesn't seem like anything of a revolution here, not even when you factor in that weather will play a significant role in your farming (crops will need protection from certain conditions, while rain will take away your need to water that day). It's perhaps more in-depth than a
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