In 2018, Blizzard moved some of the development team away from Heroes of the Storm and discontinued its official competitive league, the Heroes Global Championship, which pro players weren't exactly thrilled about. Early in 2019, it got rid of paid loot boxes, leaving the option to buy them with in-game currency. Though Heroes of the Storm was widely seen as a «dead game», intermittent development continued at a slower cadence, with the addition of new heroes (like melee assassin Qhira and Mei from Overwatch), and events (like the time it went cyberpunk).
The latest update on the Heroes of the Storm blog(opens in new tab) has announced the seven-year-old MOBA will no longer be receiving new content, though free hero rotations and balance patches will continue. «Moving forward we will support Heroes in a manner similar to our other longstanding games, StarCraft and StarCraft II», it says. «In the future, we'll continue seasonal rolls and hero rotations, and while the in-game shop will remain operational there are no plans for new for-purchase content to be added. Future patches will primarily focus on client sustainability and bug fixing, with balance updates coming as needed.»
In his review of Heroes of the Storm in 2015, Chris Thursten wrote, «This is a studio that has always valorised accessibility and has lately had that belief galvanised by the striking success of Hearthstone. Heroes of the Storm is a MOBA for people who don't play MOBAs, therefore—perhaps even a MOBA for people who don't like MOBAs.» It's a shame there wasn't enough of an audience for a MOBA aimed at casual players that stripped away genre-standard complexities like individual leveling, gold, and items while adding comeback mechanisms to make
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