is doing something very different from what did, and that might just be the reason why it could end up being the superior game. At first glance, it might seem like developer Hello Games is making a smaller promise with its newest title, as locks things down to one planet rather than a space-faring journey. The big difference, however, is that is going all-out on that one planet, attempting to create something as big as Earth itself.
If had been announced not long after the launch of, expectations would likely be rock-bottom for the title. failed to deliver much of what Hello Games had said or implied it would when it originally released, and is the kind of game that could easily disappoint in a similar way. In the intervening years, however, Hello Games has vastly improved through a regular series of free updates, and the studio has clearly learned a lot about how to make games at this scale along the way.
Although 's capacity to generate trillions of planets is a unique claim, sticking to one planet ultimately sounds a lot more appealing. In the early hours of playing, hopping between planets with varied biomes and interesting creatures can be engaging and exciting, carried by a sense of surprise and anticipation to see what more the game has in store. Eventually, however, the system usually starts to wear thin. Repeat features become familiar, and the lack of any real connecting thread makes it hard to find a particularly meaningful sense of progression.
Generating one huge planet may make it harder to springboard between vastly different environments, but it seems more likely to sustain itself in the long run than the structure of Although there's still a random element to the sense of discovery, it shouldn't be as
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