We hadn't heard from the once-flailing Embracer Group in a minute, but with the success of Kingdom Come: Deliverance II, developer Warhorse Studios' liege-lord has come forth to take the glory and gold due it by feudal right, as the parent company of its publisher, Deep Silver. Nearing two million sales in just two weeks, Embracer says KC: DII's success is a «reminder» it should be making great games.
Embracer co-founder and CEO Lars Wingefors took full credit for this success (history be damned) and said: «The success of Kingdom Come: Deliverance II is a reminder of our core – to bring great products to the market. High-quality teams must have the resources and the time to execute their visions. When you have the right teams, this trust benefits gamers, employees, and shareholders. I am convinced that we will remain among the industry leaders in our core business verticals in the future.»
It's one of the unfortunate realities of the industry from a fan perspective: studios owned by corporate overlords have to pass their successes up the corporate ladder, ostensibly in return for protection and patronage. Ironically, it's pretty reminiscent of the medieval system of feudal obligation that Kingdom Come's narrative is concerned with.
This scribe did battle to award both KC:D II and Baldur's Gate 3 a vanishingly rare Push Square «10», and we weren't alone in doing so; the difference in the success of the two developers is that, for independent Larian Studios, it means near-infinite possibilities for the future, whereas Warhorse's newfound largesse will no doubt be used to shore up Embracer's other, often ill-advised endeavours.
Delivered
Net sales down 23% year-on-year
Are you glad to see Embracer rewarded for its investment and that it's pleased with the performance of Warhorse Studios' outstanding Kingdom Come: Deliverance II? Pay your own feudal dues in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with
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