Wanted: Dead is a terrible game that I sort of adore. Created by some of the people behind the Ninja Gaiden series, it's the kind of rough diamond or perhaps, chunk of lacerating windscreen glass you find at the bottom of a mouldy box at a service station car boot sale along a particularly depressed stretch of the UK's M1.
The setup is that you're a hard-boiled cybernetic cop called Hannah Stone who must carve her way through assorted cyberpunky backwaters using a mixture of sword-and-pistol gun-fu melee and Gearsy over-the-shoulder shooting. Between the missions you explore a police station full of lost souls carrying stationery supplies, and participate in anime-rific interludes such as competitive ramen-eating. The storytelling and production values are all over the shop - there are some handsome cutscenes and boutique third-party backstory animations, but the localisation appears to have been carried out by throwing darts at a map. Story "highlights" include a comedy sexpest, assorted racial stereotypes and a gun-dealing cat lady voiced by Quiet off Metal Gear Solid 5, who also contributes vocals to the game's 70s-80s soundtrack.
The missions are often awful and sometimes inspired. The third-person shooting is bolt-on gubbins, the levels are remorselessly checkpoint-based with a grating dependence on reinforcement waves, and your accompanying yee-haw police squad exist mostly to confuse you about who's shooting who. But the gun-fu melee combat is enjoyably backwards, with Hannah using her pistol for defence and parrying a la Bloodborne, while restoring health using finishers that teleport you between targets. There's a strange genius to Wanted: Dead, and now, the game has received a big update that makes some pretty extensive-sounding changes to the combat.
Here's developer Soleil Ltd's overview for the update, via Steam.
This is the first major update for Wanted: Dead that introduces key changes to the combat system, featuring an overhauled Skill Tree
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