You are all criminals. This is what I've learned in over a year of writing up Baldur's Gate 3 patch notes. Faerûn's humble merchant class doesn't stand a chance against a few million dedicated players. In March, Larian had to clamp down on players getting free money from the game's salesfolk by sticking their items in containers. Now? The studio has to stop you from exploiting your most solemn of solemn oaths to make a quick buck.
BG3's hotfix 28 is live now, containing all sorts of little tweaks and adjustments in the wake of Larian's humdinger seventh patch. Most of them pertain to modding, fixing minor issues with the game's new mod manager and the like, but the bugfix that caught my eye was this one: «You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory.»
As if heaving a sigh, Larian even appended that note with «Any more of these up your sleeves?» I suspect the answer is yes. The denigration of D&D's petit-bourgeoisie will continue until the end of time.
Outside of that, like I said, there's a load of modding fixes. Players with a gajillion mods installed can now expect better load times, issues with mod dependencies not loading in the right order have been fixed, and a bug that stopped gamepad users from opening the mod manager on PC is resolved. Also—in non-modding patch news—Wyll will no longer give you negative greetings even if he likes you. We stan a hot-and-cold king.
All good stuff, I'm sure you'll agree, but Larian is once again teasing bigger plans ahead. Over on X, «The Everything App,» Larian publishing director Michael Douse made the cryptic comment that the studio was releasing «Something so small before something so big,» with hotfix 28.
Something so small before something so big
Read more on pcgamer.com