Kerbal Space Program may be one of the greatest pieces of edutainment ever created, and I don’t use that despicable portmanteau lightly. The space program and rocketry simulator gained a massive following for its dedication to real science, along with the endorsement of several space agencies and <a href=«https://www.engadget.com/boeing-starliner-kerbal-space-program-jeb-212326380.html?src=» https:>space launch companies
around the world.
Despite its accolades, Kerbal’s zeal for orbital trajectories and delta-V’s can be intimidating. It is, well, rocket science. For its sequel, though, developer Intercept Games clearly wanted to make these systems more approachable for new players — and new interactive tutorials go a long way toward that end.
None of which is to say that the designers have dumbed the series down. Rest assured, that signature customizability and attention to scientific realism remains fully intact. Even though Kerbal Space Program 2 is designed to ease potential rocket scientists into their new obsession, the many quality-of-life improvements that Intercept Games has introduced are just as much a boon to those who already speak Kerbin.
For starters, the game’s decade-old UI is greatly enhanced. Menus are more intuitively organized. Useful actions, like merging designs, aren’t buried inside other menus. Rocket parts are now color-coded by size, saving you tons of time when locating the necessary component. And not only is Kerbal 2’s UI just generally more approachable — it’s also much slicker than its predecessor, with a techy aesthetic and stark icons that don’t get in the way of readability.
The actual act of rocket flying also benefits from this UI refresh. Attractive use of color and larger, clearer
Read more on polygon.com