After the Sunken Temple nerfs, some players have expressed disappointment in the lack of challenge provided thus far in Season of Discovery. But was completing difficult content the overall goal of this seasonal experiment? WoW Classic Senior Game Producer, Josh Greenfield has recently expressed his outlook on the topic of difficulty in Season of Discovery.
All Runes Found in Phase 3 Worldcore Fragment Hotfix
To summarize, the Season of Discovery team believes that the majority of their player-base should be able to clear level-up raids fairly consistently.
While this content may seem too easy to some players, Josh Greenfield states that there are many other iterations of WoW that provide difficult challenges, and that the team wants Season of Discovery to be more focused on fun.
The raid that went out last week was just very overtuned and far beyond our intent for a variety of reasons I won't bore you with here.
Not to say there won't ever be anything in SoD that's hard, but we don't currently believe the «critical path» of raiding (I.e clearing the raid each week and getting good gear from it) should be hard in this version of vanilla classic. There are other versions of WoW that have very, very difficult content.
In fact there are more versions of WoW than not that have very difficult content. As it stands now both Gnomer and even post-post nerf ST are vastly more challenging and require way more coordination than original WoW.
One thing we like about the various flavors of classic is that in many cases the difficulty of raiding in vanilla wow is what players create for themselves by pushing their performance in things like speed runs and the like.