My love of Infernax is no secret by this point. Many indie titles have shot for NES nostalgia, but Infernax provides an experience that genuinely belongs among the console’s best. Its tight gameplay, compact map to explore, and authentic difficulty curve drives home the feeling of playing a version of Simon’s Quest that became a beloved classic instead of a series black sheep. Add in a host of secret characters and multiple endings, and you have a game just begging to be replayed.
I gleefully put in at least three runs through Infernax last year, yet the announcement of couch co-op via the Deux or Die update still peaked my curiosity. As much as I love this game, couch co-op updates to single games have left me underwhelmed in the past. For example, Shovel Knight‘s two-player mode was fun, but nowhere near the quality of its one-player campaign. Meanwhile, Deux or Die promises the new character Cervul, a plethora of unique abilities, and a revamped progression system. Would Infernax maintain its quality as a two-player game, or would it be another novelty worth an hour or two?
Well, after playing Infernax this weekend armed with a friend (henceforth referred to as John Dtoid), I am extraordinarily happy to say that Berserk Studios hit it out of the park with Deux or Die.
The first thing Deux or Die does fantastically well is remix the entire campaign with Player Two in mind. Right out the gate, the cutscenes incorporate Cervul and even add some unique dialogue throughout the adventure. Story was never the strong suit of Infernax, but I love the playful route Deux or Die takes. For example, after one NPC praises protagonist Alcedor, he adds a tepid “oh hi Cervul” just to acknowledge him. It rides a fine line of
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