In an effort to update Resident Evil 2 and 3, Capcom may have cut the wrong wire and sent the whole operation into disarray.
What was meant to be a generic, run-of-the-mill update turned into a mercy dash to revitalize Resident Evil 2and Resident Evil 3’s ray tracing capabilities. Not long after players updated their games, some began to realize that ray tracing and 3D audio support were non-existent.
Capcom addressed the issues in a <a href=«https://twitter.com/RE_Games/status/1648265626576736256?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1648265626576736256%7Ctwgr%5E3b5718acbc13939bffad3dce5aab0db426b6233e%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fkotaku.com%2Fembed%2Finset%2Fiframe%3Fid%3Dtwitter-1648265626576736256autosize%3D1» target="_blank" data-url=«https://twitter.com/RE_Games/status/1648265626576736256?ref_src=» https: rel=«noopener»>tweet
(opens in new tab), reassuring fans that the issue will be “addressed in a future update”. While it did apologize for the inconvenience, we are still yet to know when said update will take place, so for now; fans will just have to make do.This isn’t the first time the Resident Evil remakes have come into some ray tracing trouble. Not long ago, in 2022, both remakes and Resident Evil 7 were all forcibly updated on PC to include the graphics-enhancing feature.
Unfortunately, while Capcom hoped to supply fans of the titles with some quality upgrades, the inclusion of ray tracing ended up causing the opposite. Long-time players were concerned about how this would affect the required specs for the titles. Many of them had already purchased the games, which would now no longer run as well on their PCs.
In the end, Capcom compromised on the upgrades and instead opted to
Read more on techradar.com